The first rule of the LitRPG tournament was

clear: no magic without a contract. Lila Hart

had signed hers with ink that bled silver,

binding her to the game’s twisted logic. She’d

chosen the path of the rogue player, but the

system had other ideas.

Her avatar appeared as a scrawny student,

flanked by a towering figure in a tailored

waistcoat and a wolf’s snarl hidden behind a

polite smile. The system assigned him as her

mentor—Sir Alaric Vane, a billionaire with a

pack of werewolves under his thumb and a curse

that turned him human every full moon.

The second rule: players could only progress by

completing tasks. Lila’s first mission? A fake

dating simulation. The system demanded she

pretend to be in love with Alaric for thirty

days, or she’d lose all her stats and be tossed

back into the real world with nothing but her

memories.

She found him in the village of Ashcombe, a

place where time seemed to bend. The buildings

were halfRegency, halfmodern, like the town

itself had been caught between centuries. It was

the setting of the game’s alternate world—a

place where werewolves ruled the shadows and

humans played at being noble.

Alaric greeted her with a bow and a smirk. “Miss

Hart, I trust you’ve come to play along?” His

eyes flickered with something feral, but his

voice remained smooth.

Lila said nothing. She had no intention of

playing along. But the game had a third rule:

disobedience meant instant death.

She agreed.

The town watched them walk handinhand through

the cobbled streets, whispering about the

strange girl and the man who wore his beast like

a suit. Lila kept her head down, but Alaric was

always watching. He taught her how to fight with

claws, how to read the shifting alliances of the

pack, how to hide from the hunters who stalked

the edges of the town.

Then came the full moon.

Alaric’s curse took hold, and he collapsed into

a man again—pale, trembling, and very much human.

Lila found him in the old library, surrounded by

books on ancient bloodlines and forbidden

rituals.

“You don’t have to do this,” he said, voice

hoarse. “You could leave me.”

She didn’t answer. The game had forced her into

this role, but something else had begun to take

root. She wasn’t just pretending anymore.

The fourth rule of the game: relationships could

be real. If she truly fell for Alaric, the bond

would transfer into the real world. She wouldn’t

be tossed out—she’d be stuck here, in this

cursed town, forever.

But the fifth rule was even crueler: if she

broke the contract, she’d die.

On the thirtieth day, the town held its annual

masquerade ball. Lila stood beside Alaric, the

crowd watching as they danced. Her heart pounded—

not from the game, but from something deeper.

Then the system glitched.

The lights dimmed. The music stopped. The faces

in the crowd blurred into pixels.

A final message flashed on the screen:

“Relationship confirmed. Bond sealed. Welcome to

the real world.”

Lila blinked. The ballroom was gone. In its

place was the same library, the same man, the

same moonlight spilling through the windows.

Alaric looked up, his eyes no longer hiding

anything. “You stayed,” he said.

She nodded.

The game was over. The town was real. And for

the first time in years, Alaric felt something

besides the cold bite of his curse.

He smiled. “Then let’s start over.”