The Duke of Wrentham arrived at Blackthorn Hall

in a black carriage pulled by four matched

blacks, his boots clicking on the gravel like a

metronome set to grief. He’d lost his title, his

lands, and his brother in a single night — not

to bullets or betrayal, but to the Moon’s Law:

no noble could refuse a werewolf challenge

without forfeiting bloodline rights. The law had

been written in 1783 after the Great Howl Riots,

when aristocrats tried to ban lycanthropy as a

‘social nuisance’. The Crown’s answer? Make it a

sport. Now, the elite gathered every solstice to

bet on who could survive three rounds of

enchanted combat — and who’d be the last to

remember their own name.

He wasn’t here to win. He was here to die with

dignity.

Round One: The Gauntlet of Mirrors. Twelve

contenders, all dressed in velvet and furlined

waistcoats, entered a hall lined with silvered

glass. The rules? Step on a cracked tile, and

your reflection lunges. Miss a step, and you’re

mauled by your own guilt. The Duke walked

through without flinching — until he saw his

brother’s face in the glass, grinning with fangs.

He didn’t scream. He broke the mirror with his

cane. The crowd cheered. A lady in a lace bonnet

dropped a guinea into the wagering box: ‘Duke’s

got grit, but he’ll forget his wife’s name by

dawn.’

Round Two: The Ballroom of Whispers. Contenders

danced with spectral partners — each step a

memory stolen. The Duke danced with a woman who

smelled of lavender and gunpowder. He didn’t

know her. But his hands remembered her grip. By

the third waltz, his left thumb had gone numb.

He didn’t notice until he tried to light a cigar

and his fingers wouldn’t curl. The rules: lose a

digit to a memory you can’t name, and you lose

the right to speak your own name aloud. He

didn’t cry. He lit the cigar with his teeth. The

crowd laughed. Someone shouted, ‘He’s losing his

manners faster than his soul!’

Round Three: The Hunt in the Ashen Grove. No

weapons. No rules. Just the last two standing —

the Duke and a foxhaired widow who’d eaten three

husbands and still wore their wedding rings as

earrings. The ground was laced with silver dust.

One wrong step, and your bones turned to wet

clay. The Duke moved like a blade through fog —

until he saw her pause, sniff the air, and smile.

‘You’re the one who buried the last Duke,’ she

said. He didn’t answer. He couldn’t. His tongue

had thickened. His ears had pointed. He didn’t

roar. He lunged.

He tore her throat out with his teeth.

The moon rose full. The crowd fell silent.

Then they erupted.

He stood there, panting, fur sprouting from his

collar, claws sinking into the earth. His

waistcoat was shredded. His cravat was gone. His

spectacles — now a cracked, muddy lens on his

nose — were the only thing left human. He looked

down. His left hand had four fingers. His right

had three. His name? He couldn’t recall it. He

knew only one thing: he’d won.

The prize? A silver locket, warm as a heartbeat.

Inside: a curl of his own hair. The rules said

the winner became the next Moon’s Warden — bound

to guard the tournament’s gates, forever. But

the real cost? He’d forgotten his wife’s face.

He’d forgotten his brother’s laugh. He’d

forgotten why he’d come.

The widow’s ring slipped from his finger as he

turned.

The crowd clapped. A gentleman in a monocle

tipped his hat. ‘Splendid show, Duke. We’ll have

you back next year — if you can remember the

date.’

He walked into the woods.

Behind him, the first snow of winter fell.

And for the first time in his life, he howled —

not in rage, not in grief — but because it felt

like the only thing left that made sense.

The locket glowed. The moon smiled.

And somewhere, in a locked drawer in London, a

new wagering ledger opened.

Next solstice: £500 on whether the Duke

remembers his own surname before the next full

moon.